Blend modes in SwiftUI
09 April 2023
Blend modes are something I’m used to seeing in apps like Figma, but in SwiftUI it’s amazing to interact with this effect in real time.
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Helping people feel smarter in their day-to-day lives
09 April 2023
Blend modes are something I’m used to seeing in apps like Figma, but in SwiftUI it’s amazing to interact with this effect in real time.
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09 April 2023
The quality and attention to detail in Splatoon 3 is inspiring. This is a rabbit hole I’ll keep falling down.
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02 April 2023
Today I discovered, JSON Viewer, a ‘native Mac app to visualise, validate and format JSON datasets in a clean and snappy interface’.
In my test case I opened a 4 MB JSON file containing 97,296 lines of data and it loaded quickly with syntax highlighting and the ability to easily expand and collapse nodes.
25 March 2023
The new Hipstamatic is one of the best of examples of quality iOS design in 2023.
It’s full of moments of delight and craft, with tasteful animations throughout.
Also, leveraging App Clips on the web as a sub-step between web pages and the App Store feels right. Users get a chance to get a feel for your app without getting redirected and having to go through the whole process of entering their Apple ID and starting a download. Try it here.
Links: http://hipstamatic.com/x/
20 March 2023
Earlier this year I purchased Splatoon 3 and I’ve have been completely obsessed with it ever since. The combination of quick-fix multiplayer games, diversity of game modes and the overall fun and quirky energy has me hooked.
Something about Splatoon 3 that’s especially caught my eye has been its interaction and visual design. The game menu mostly takes place in a virtual town square, Splatsville, where the player can enter different shops and buildings to start various game modes. Once in one of these shops or buildings the interface is usually an overlay that the player can easily jumping in and out of. I’m saving some of my favourites here for future inspiration and appreciation for the designers behind them.
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13 February 2023
I’ve enjoyed how lightweight Swift feels in comparison to other languages like C++ or Java. I’ve noticed this in it’s concise and readable syntax, as well as it’s helpful compiler which gives clear feedback as to where to debug your code.
For future reference I’ve made a Swift overview document that can be found here.
Day 15 of the course includes this great Learn essential Swift in one hour video which demos various features.